Archive for the ‘Screenshot saturday’ Category

3D Car (early stage)

Friday, March 23rd, 2012

This is the unfinished car in Blender, with seat and front light sockets, and some transparent parts.

This is how it looks in the game (textures were not exported correctly):

Untextured car

Missing stuff: A tire model to be plugged in the game. Hopefully done by the next week.

In game car

Saturday, December 31st, 2011

The car is just a placeholder, I have added keyboard input and basic movement.

Car Design

Saturday, December 3rd, 2011

No updates in the actual game, so I’m uploading a design I did for the cars in the game.

It’s intended to look fast and strong enough to resist a front crash, but somehow the drawing resulted in looking fast only.

Seems to be inspired by Nightrider, and Meteoro.

Making the car in clay resulted in this:

Now I need to make it appear in the game…

Textured Grid and walls

Saturday, November 26th, 2011

Switched from the shaders-grid to a texture-grid, and added walls.

Now I have the Arena, working on the gladiators.

Aliased Grid

Saturday, November 12th, 2011

I’ve got a grid!

Still trying to figure out how to avoid antialiasing in the shader.